Neuro-sama delves into the disorganized depths of her mind. Across the mirror, the ghost of past guides her to lost memories. However, the ever looming filter threatens to keep Neuro clueless. Time will soon run out when a certain someone finds  her. Can you restore Neuro's lost memories?

Controls

WASD/Arrow Keys - Movement

Hold Spacebar - Focus

Escape/P - Options menu

Tutorial

Collect 6 memory orbs before time runs out. 

The ghost (left area) and the mind (right area) must work together to win.

Moving causes both to move. The ghost has a reversed horizontal movement.

The shadow (right, darkened) mirrors the ghost's position. 

The mind will move toward the shadow by themselves.

Left ghost. Right mind, shadow.

The ghost will move toward the next memory orb by themselves. Use this to find the orb's direction. 

By default, the camera follows the mind. (focus 0, mind)

Focus to instead follow the ghost. (focus 1, ghost)

Memories spawn on the ghost area one at a time in a semi-random order. 

Pickaxe gate, pickaxe key, memory orb.

Keys spawn on both the ghost and mind areas. Collecting them opens marked gates on both sides. 

Collecting keys is optional, but can make navigation must faster.

Left blue teleporter destination, orange teleporter. Focus on mind red danger particles from  ghost above teleporter.

Touching an orange teleporter will teleport the mind to a orange destination. 

A blue teleporter will teleport the ghost to a blue destination. 

Teleporters can be a hazard or a shortcut.

Red particles will show the nearest close teleporter's direction in relation to the unfocused character.

Filter scanner locking on.

Periodically, the mind will be targeted by a filter scanner signified by a scanning sound and darkening of the mind area.

The scanner locks on if the mind is moving. This includes movement from teleporting and the automatic movement toward the shadow.

If the scanner locks on for a certain amount of time, you lose a memory.

You can stop the mind moving by walking into a wall.

Lost memories respawn randomly in the mind area.

A particle trail temporarily shows where it spawns.

An in-world tile timer is in the center of both ghost and mind areas.

When the timer reaches 0 it's game over.

The timer tiles update at a slower rate than the internal time

Some actions cause the timer to speed up.

Focusing or not touching the shadow causes the timer to speed up.

You must stop focusing and touch the shadow to return to normal timer speed.

Credits

Originally made for the Neuro-sama Birthday Game Jam.  Updated afterwards.

Programming and design by NoobMcNoobly.

Software

Daniele Giardini - Demigiant: DOTween

Modest Tree MediaZenject

Firelight Technologies Pty Ltd. FMOD

Art

KotgeDevNeuro

0x72Left tileset

KenneyKey sprites

rhymetravelerParticle sprites

Viktor HahnRight tileset

Audio

Ron GelinasMusic

Iwan GabovitchLabratory ambience

SpeedenzaWasteland ambience 

SamuelGremaudSinging bowl

DWOBoyleTeleport,  Gate open

raceynovelMetal step

MATRIXXX_Key pickup

newlocknewScan

chimericalShock

FilmCowTimer ticks

CJMAXiKNeuro sounds

Development log

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