Neural Ghost
Neuro-sama delves into the disorganized depths of her mind. Across the mirror, the ghost of past guides her to lost memories. However, the ever looming filter threatens to keep Neuro clueless. Time will soon run out when a certain someone finds her. Can you restore Neuro's lost memories?
Controls
WASD/Arrow Keys - Movement
Hold Spacebar - Focus
Escape/P - Options menu
Tutorial
Collect 6 memory orbs before time runs out.
The ghost (left area) and the mind (right area) must work together to win.
Moving causes both to move. The ghost has a reversed horizontal movement.
The shadow (right, darkened) mirrors the ghost's position.
The mind will move toward the shadow by themselves.
The ghost will move toward the next memory orb by themselves. Use this to find the orb's direction.
By default, the camera follows the mind. (focus 0, mind)
Focus to instead follow the ghost. (focus 1, ghost)
Memories spawn on the ghost area one at a time in a semi-random order.
Keys spawn on both the ghost and mind areas. Collecting them opens marked gates on both sides.
Collecting keys is optional, but can make navigation must faster.
Touching an orange teleporter will teleport the mind to a orange destination.
A blue teleporter will teleport the ghost to a blue destination.
Teleporters can be a hazard or a shortcut.
Red particles will show the nearest close teleporter's direction in relation to the unfocused character.
Periodically, the mind will be targeted by a filter scanner signified by a scanning sound and darkening of the mind area.
The scanner locks on if the mind is moving. This includes movement from teleporting and the automatic movement toward the shadow.
If the scanner locks on for a certain amount of time, you lose a memory.
You can stop the mind moving by walking into a wall.
Lost memories respawn randomly in the mind area.
A particle trail temporarily shows where it spawns.
An in-world tile timer is in the center of both ghost and mind areas.
When the timer reaches 0 it's game over.
The timer tiles update at a slower rate than the internal time
Some actions cause the timer to speed up.
Focusing or not touching the shadow causes the timer to speed up.
You must stop focusing and touch the shadow to return to normal timer speed.
Credits
Originally made for the Neuro-sama Birthday Game Jam. Updated afterwards.
Programming and design by NoobMcNoobly.
Software
Daniele Giardini - Demigiant: DOTween
Firelight Technologies Pty Ltd. FMOD
Art
rhymetraveler: Particle sprites
Audio
Status | Released |
Platforms | HTML5 |
Author | NoobMcNoobly |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Atmospheric, neuro-sama, Pixel Art, Spooky, Top-Down, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Out of Time UpdateJan 21, 2024
- Post Game Jam DevelopmentJan 06, 2024
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