Post Game Jam Development
Thank you to all who played my game. The game jam was a great community event full of amazing experiences. It's been a while since I published any game as I've been stuck in endless prototyping working on solo projects so this project has been a nice change of pace.
I fully intended to only work on this project for the game jam. However, after receiving feedback, I want to do at least one update pass with the main reasons being addressing the critical issues and practicing the polishing phase. Namely, I want to improve the clarity of the game's mechanics, strengthen the core atmospheric aspects, and refine the gameplay loop. The design core has been to create a certain degree of confusion and anxiety emulating the experience of recalling buried memories while stressed. I intend to strengthen that core pillar while hopefully making it more playable. I already expanded the scope beyond the limit, so I hope to get this update published within 2 weeks as to avoid more scope creep. (aiming Jan 20 update release)
A Rough To Do List
- Memory spatial audio feedback (learn and integrate FMOD)
- Visual & audio danger sense: other character near hazard, scanner incoming
- Lose memory rework: visual & audio feedback, returns to present side with particle trail
- Visible timer in present
- Focus stamina system
- Beginning and ending cutscene: Beginning tutorializes core mechanics
- Second tilemap for right/left side
- Dynamic environment with memory collection
The game will remain free and still be rough around the edges since I'll be still working solo with free non-commercial assets. I hope it will be a decently polished short fan game. In the future if I come to like this project, I may expand the game to have more content and actually thought out level design.
Neural Ghost
Guide Neuro-sama's ghost of lost memories through a neural maze.
Status | Released |
Author | NoobMcNoobly |
Genre | Adventure |
Tags | 2D, Atmospheric, neuro-sama, Pixel Art, Spooky, Top-Down, Unity |
Languages | English |
More posts
- Out of Time UpdateJan 21, 2024
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